
Mission trees for Seljuks and Huns by Cosmic Hope.A large event chain for early Caliphate.Ten new monuments: Christ the Redeemer, Eiffel Tower, Golden Gate Bridge, Grand Renaissance Dam, Large Hadron Collider, Mount Rushmore, Neuschwanstein Castle, Statue of Liberty, Statue of Unity and Sydney Opera House.Mission trees for Byeonhan, Jinhan and Mahan by Firesoul.Events for Catharism by Zebenji integrated from Challenger's mod.National ideas for Berzitia and Yotvingia.New cultures: Bariba, Edo, Gutnish, Igbo, Jute, Kru and Saka.Government reform for Somali city states.New tags: Allada, Angria, Aro, Bastarnia, Berbera, Berzitia, Borgu, Bosaso, Chattia, Dahlak, Denkyira, Gobir, Hafun, Heis, Igala, Kiteve, Kwararafa, Lemovia, Madanda, Manikya, Matabeleland, Nahanarvalia, Neuria, Nri, Semnonia, Tavara, Tonga, Variscia, Warinia and Zamfara.Monuments that don't exist at game start can now be built.These include Float, Vector, and Event tracks.ĮxampleTimeline. Timelines may have any number of additional output data pins reflecting the types of tracks created within them. Outputs enum data indicating the direction the Timeline is playing. This is not triggered by the Stop function. Outputs an execution signal when playback ends. Outputs an execution signal as soon as the Timeline is called.

This data pin takes a float value representing time in seconds, to which the Timeline can jump when the Set New Time input is called. Sets the current time to the value set (or input) in the New Time input. Plays the Timeline backwards starting from the end. Plays the Timeline backwards from its current time. Timelines come with the following input and output pins:Ĭauses the Timeline to play forward from its current time.Ĭauses the Timeline to play forward from the beginning.įreezes the playback of the Timeline at the current time. They are specifically built for handling simple, non-cinematic tasks such as opening doors, altering lights, or performing other time-centric manipulations to Actors within a scene.They are similar to level sequences as they both provide values such as floats, vectors, and colors to be interpolated between keyframes along the timeline. Timelines can be edited directly inside the Blueprint editor by Double-clicking on the Timeline in the Graph tab or in the My Blueprint tab. Timeline nodes are special nodes within Blueprints that provide time-based animation to be quickly designed and played back based on events, floats, vectors, or colors that can be triggered at keyframes along the timeline.
